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Tuesday, October 20, 2015

Call Of Duty Black Ops 2 Theory ( COD )

Multiplayer video games showcase and highlight human nature's positives and negatives. Fear, courage, ambition, inexperience, expertise, drive for success, humiliation, modders, ect and many more.

I feel that these kinds of games have sharped my decision making, helped me predict the actions of people, intrigued my grasp of the future and given me confidence that I understand people.

When you get a kill, the ego of that player combined with the information they got from you drives them to seek out a kill against you. Use their own information against themselves or move on to another separate location to entice fear and confusion.

It's better to get the win then to get higher kill / death ratio.

Controlling the middle of the map helps with accomplishing objectives, running the sides of maps helps with score streaks.

My main load outs are:
1. quick, smg, movement toward complex areas
2. mid range control of the map and it's objectives
3. Tactical, Containment of enemy tactical and our objective
4. LMG Land grab and taking out enemy snipers.

Gaining advantage is all about information gathering. The more you know about your enemy, the better judge you can be about where they will try to go on the map.

Movement is all about gaining a position of advantage on the map, unless your enemy is cornered on the map, move to the most advantageous spot and hold it down until you move forward on your enemy.

When observing and moving through the playing field, focus on the positions where your enemies will most likely be moving through.

When you have a shot at a target, take enough shots that you believe will get you the kill and then move onto the next target. Unless you completely botch the shot, which then you should do what you can to take them out. Never take a noticeable shot unless you have enough to get the kill or you have teammates around.

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